Archives par mot-clé : 360 image.

Spaces for Virtual Reality

ECAADe conference

Fictions for virtual reality are mostly conceived either in an entirely virtual environment or in a real environment with very little transformation. It is infinitely rare to find examples of sets designed and built specifically for a 360° experience. Building, rather than remaining purely virtual, raises complex questions about the organization of a ` »space to play » and therefore how to produce a narrative for immersion and create a 360° film grammar. We thus have created a first 360° set for the famous director Marc Caro, for whom the question of off-screen raised a very complex technical problem regarding lighting, visual effects, staging, blocking and acting. In this contribution we will show how this was solved and why the definition of a 360° narrative grammar is crucial. These are important intricacies that place the user-spectator in the optimal conditions to appreciate the experience.


360 vision, from panoramas to VR

generic panorama section 3D model made by Laurent Lescop
generic panorama section 3D model made by Laurent Lescop

Edinburgh 1787, Scotland, Robert Barker invents a totally new way to observe a city. With him, space, time and meaning are controlled and the audience gets for maybe the first time, the complete illusion of being immersed, invited, in a remote place. His invention will then know a great success and be spread all over the world. New technologies will enrich the process of immersion, the spectacular aspect of being elsewhere without moving. Until with our state of the art devices, we still experiment the same protocols that Barker and his followers. This wonderful space and time machine is a Panorama, and it simply changed the way we observe the world. Continuer la lecture de 360 vision, from panoramas to VR