This tutorial aims to facilitate the creation of a solar path, ensuring accurate determination of the sun’s position, orientation, and altitude. This precision is invaluable for architectural design, enabling architects to optimize building orientations for solar efficiency. Additionally, it serves as a tool for verifying the solar orientation of heritage sites.
We will use Beegraphy, the online Grasshopper for that.
Is this tutorial we will learn how to
Retrieve environmental data
Create a list and convert string to text, degrees to radians
Convert polar coordinates to Cartesian coordinates
Construct la curve by interpolating points
Create and place a text
Create a sequence to have a print a series of numbers at a specific location
In this tutorial, the idea is to verify if render software properly simulate colour mixing. For that, we will use, when possible, IES files in order to mimic as much as possible real phenomena. It extends and refreshes the previous tutorial on the same topic: http://www.keris-studio.fr/blog/?p=5475
Colour mixing refers to Grassmann’s laws (https://en.wikipedia.org/wiki/Grassmann%27s_laws_(color_science)). In colorimetry, Grassmann’s laws govern the superposition of colours. They serve as the foundation for all colorimetric calculations. Hermann Grassmann’s 19th-century studies of human colour perception led him to formulate three laws in his 1853 article « On the Theory of Colour Mixing. » (Grassmann, H. (1853). « Zur Theorie der Farbenmischung »). Continuer la lecture de Light Simulation RGB additive with IES→