Archives par mot-clé : cinema

Analysis of a spatial-sequential configuration in 360°

In classic movies, the editing and framing organize the story. Let’s remind ourselves that in the structure of a story, the spectator can occupy three possible positions in relation to the narrative’s progression: first option, the spectator is synchronous with the unfolding of the events, he discovers the events at the same time as the protagonists, and the story advances in the pace of these discoveries. Second option, the spectator is behind the protagonist(s) and the unfolding of events. The story moves forward through a succession of revelations that make the viewer catch up. Third option, the viewer is ahead of the protagonist(s) and has better information than the protagonist(s). Continuer la lecture de Analysis of a spatial-sequential configuration in 360°

Spaces for Virtual Reality

ECAADe conference

Fictions for virtual reality are mostly conceived either in an entirely virtual environment or in a real environment with very little transformation. It is infinitely rare to find examples of sets designed and built specifically for a 360° experience. Building, rather than remaining purely virtual, raises complex questions about the organization of a ` »space to play » and therefore how to produce a narrative for immersion and create a 360° film grammar. We thus have created a first 360° set for the famous director Marc Caro, for whom the question of off-screen raised a very complex technical problem regarding lighting, visual effects, staging, blocking and acting. In this contribution we will show how this was solved and why the definition of a 360° narrative grammar is crucial. These are important intricacies that place the user-spectator in the optimal conditions to appreciate the experience.