This is workflow to create a scene in Coraulis. It is done in Blender, but can be realised any similar 3D software. The first step consists in creating a “landscape”. We used the Geometry Nodes to create it, but can be done the usual way or with another software equivalently. It is then lit which can also be done anywhere else. Then the camera is animated along a path. The rendering process uses the Equirectangular 360 Camera which is built in Blender. But we can find the same camera in Cinema 4D, 3DsMax or Twinmotion. The 360 film is then recut to fit Coraulis requirements. Step by step with Blender, C4D or Max, we can create an amazing experience with plying with the context, the movements or the light.
Archives par mot-clé : animation
Grasshopper Express – shutter
In Grasshopper, there are no really good solutions for inverse kinematics. This is a major issue for many articulated mechanisms. In this example, we will see how to create an animated folding shutter without using angles and instead using the movement that we would do in real life.
Unity 3D – Architectural Walkthrough with interactive actions
Unity 3D – Architectural Walkthrough with interactive actions.
Continuer la lecture de Unity 3D – Architectural Walkthrough with interactive actions