Archives par mot-clé : vr

Protogrammetry From Drone Survey

Goal

When information about a site is not available, it is interesting to make a survey by drone to realize a photogrammetry. The photogrammetry will allow to build a 3D model and to extract the necessary information to understand the site.

The preparation of the drone flight is essential. The flight must be able to cover the entire site from different angles. Otherwise, there would be deformations or missing information.

The example presented here presents the workflow for creating a 3D model from an aerial film shot with a drone and the processing of the data for further work.

Here, the drone was forced to work in sections. Here are the different views. The work to come will be to assemble the 3D file fragments. Continuer la lecture de Protogrammetry From Drone Survey

Setting up a custom environment in Spatial

Setting up a custom environment in Spatial

This tutorial follows the requirements described on the Spatial.io web site here (https://support.spatial.io/hc/en-us/articles/360058728892-Custom-Environments-) and here (https://support.spatial.io/hc/en-us/articles/360042195672) but it describes more in details the setting up of the 3D model. Continuer la lecture de Setting up a custom environment in Spatial

Spaces for Virtual Reality

ECAADe conference

Fictions for virtual reality are mostly conceived either in an entirely virtual environment or in a real environment with very little transformation. It is infinitely rare to find examples of sets designed and built specifically for a 360° experience. Building, rather than remaining purely virtual, raises complex questions about the organization of a ` »space to play » and therefore how to produce a narrative for immersion and create a 360° film grammar. We thus have created a first 360° set for the famous director Marc Caro, for whom the question of off-screen raised a very complex technical problem regarding lighting, visual effects, staging, blocking and acting. In this contribution we will show how this was solved and why the definition of a 360° narrative grammar is crucial. These are important intricacies that place the user-spectator in the optimal conditions to appreciate the experience.

D2.T9.S2. CULTURE / SHIFT THROUGH UBIQUITOUS COMPUTING/ SCRIPTING AND LINGUA FRANCA – Volume 2 – eCAADe 38 |