Spatial offers several possibilities for High end real time online rendering. Let’s see how to prepare our 3D files to get the best of it. As it is trans software, we will use at least 4 of them in parallel to get the same results. Let’s remember, it’s not the software but the workflow that is taken into account.
We will start from this tutorial on the Spatial web page that helped us to start. https://support.spatial.io/hc/en-us/articles/4418819002004
Basic geometry to start.
Let’s set up a basic scene for our tests : a wall, a floor, a cube, sphere, and Nefertiti (why not) downloaded here : https://www.openculture.com/2019/11/download-stunning-3d-scans-of-the-bust-of-nefertiti.html
With Alpha Blend
All Geometry shall be exported in GLB.
Textures with Rhino
In Rhino, textures are much more basic
For basic color
For Glass and Metal we just add (or verify) reflexivity and transparency.
It’s also possible to use specific shaders in Rhino for Glass and Metal. But to export in Spatial, better export with basic settings.
For now I couldn’t find the way to directly export to Spatial.
Textures in 3DsMax 2023
We will change material to glTF material
For basic Color
Export GLB realtime material
Online sites like Three.js and Babylon.js unable to edit and export to GLB. It is then possible to solve the Rhino export issue and add more functionality to the chosen geometry.
Next creating environment and mastering Texture Baking