Easy Retopology

With this tiny tuto, we will compare 4 automatic retopology methods with Meshlab, Instant Meshes, Rhino and 3DsMax 2023. Meshlab and Instant Meshes are Free, Rhino, not too expensive and Max…well…it’s pro software. There are many other solutions, they will be compared later.

For this test, I’ll use the Nefertiti bust which can be found here: https://www.openculture.com/2019/11/download-stunning-3d-scans-of-the-bust-of-nefertiti.html or here https://sketchfab.com/3d-models/nefertiti-c2f7a55a51fa495eb1d284c0fb8fdcee

Remember that Retopology is not simple decimation, it’s really a way to reorganize the mesh to make it work better for further use.

The file is 6.421.620 polygones.


Using “Simplifying Surfaces with Color and Texture using Quadric Error Metrics with textures”, we can have get a lighter mesh without losing the textures.

Instant Meshes

With Instant Meshes, textures won’t be preserved

Instant Meshes creates pure quad mesh with very high quality. 40000 poly

4000 polygones


In version 7 the tool to use for retopology is Mesh Tools /QuadRemesh

First Retopo with 40 000 polygons, then 4000 but textures won’t be preserved.

We see that by doing the rotopology step by step, the meshing is much more interesting (more regular) for further use.

3dsmax 2023

In version 2023, the retopology tool offers a wide range of possibilities.

With Reform, textures are preserved, to a certain point.

Reapplying maps on low resolution mesh is possible through Render to Texture.

2 réflexions sur « Easy Retopology »

  1. This is fascinating!
    Particularly the 3dmax’s retopology tool looks amazing. Can’t wait to test it out for my headache.

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

Ce site utilise Akismet pour réduire les indésirables. En savoir plus sur comment les données de vos commentaires sont utilisées.