Archives de catégorie : 3D

Spaces for Virtual Reality

ECAADe conference

Fictions for virtual reality are mostly conceived either in an entirely virtual environment or in a real environment with very little transformation. It is infinitely rare to find examples of sets designed and built specifically for a 360° experience. Building, rather than remaining purely virtual, raises complex questions about the organization of a ` »space to play » and therefore how to produce a narrative for immersion and create a 360° film grammar. We thus have created a first 360° set for the famous director Marc Caro, for whom the question of off-screen raised a very complex technical problem regarding lighting, visual effects, staging, blocking and acting. In this contribution we will show how this was solved and why the definition of a 360° narrative grammar is crucial. These are important intricacies that place the user-spectator in the optimal conditions to appreciate the experience.

D2.T9.S2. CULTURE / SHIFT THROUGH UBIQUITOUS COMPUTING/ SCRIPTING AND LINGUA FRANCA – Volume 2 – eCAADe 38 |

Photogrammetry : boat surveys

Photogrammetric surveying of ships is a complex exercise due to the nature of the objects to be recorded. The advantage of a complete survey, as opposed to a half-hull survey, is that it allows the deformations of the structures to be identified, evaluated and diagnosed.

In the example below, the demonstration is made on a model. The principles and difficulties are identical to a 1:1 scale model, but with much better accessibility. For examples of real boats, see the following pages

http://www.keris-studio.fr/blog/?p=11270. Et http://www.keris-studio.fr/blog/?page_id=2438

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