Archives de catégorie : Architecture

Spaces for Virtual Reality

ECAADe conference

Fictions for virtual reality are mostly conceived either in an entirely virtual environment or in a real environment with very little transformation. It is infinitely rare to find examples of sets designed and built specifically for a 360° experience. Building, rather than remaining purely virtual, raises complex questions about the organization of a ` »space to play » and therefore how to produce a narrative for immersion and create a 360° film grammar. We thus have created a first 360° set for the famous director Marc Caro, for whom the question of off-screen raised a very complex technical problem regarding lighting, visual effects, staging, blocking and acting. In this contribution we will show how this was solved and why the definition of a 360° narrative grammar is crucial. These are important intricacies that place the user-spectator in the optimal conditions to appreciate the experience.

D2.T9.S2. CULTURE / SHIFT THROUGH UBIQUITOUS COMPUTING/ SCRIPTING AND LINGUA FRANCA – Volume 2 – eCAADe 38 |

Intégrer l’habitat dans son environnement

Article de Business Magazine – Mauritius https://www.business-magazine.mu/actualites/autres/integrer-lhabitat-dans-son-environnement/

«Concevoir des villes plus harmonieuses : le mariage de la nature et de la technologie» sera le thème de la conférence animée le 11 novembre prochain à l’Institut Français de Maurice (IFM) par Laurent Lescop, architecte, docteur HDR en sciences et professeur à l’École Nationale Supérieure d’Architecture de Nantes et chercheur au CRENAU AAU-UMR CNRS 1563 dans le domaine des sciences et techniques.

Continuer la lecture de Intégrer l’habitat dans son environnement