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Gaussian Splatting: A High-Quality 3D Scene Representation

Creating a Gaussian Splatting workflow

Gaussian Splatting is a novel 3D scene representation technique that’s revolutionizing novel view synthesis (creating new camera viewpoints of 3D scenes). It emerged as a state-of-the-art alternative to Neural Radiance Fields (NeRFs) in 2023.

Core Concept

Instead of representing scenes with neural networks (like NeRFs) or explicit meshes, Gaussian Splatting represents scenes as millions of tiny 3D Gaussian « blobs » that can be efficiently rendered using a technique called « splatting. »

The technique represents a significant shift from implicit neural representations back toward explicit, differentiable graphics primitives, but with modern optimization techniques that achieve unprecedented quality and speed.

D:\LAURENT\Downloads\splat-image (5).png Continuer la lecture de Gaussian Splatting: A High-Quality 3D Scene Representation

IA-project workflow part02

Development

In the initial stage, the available data will be uploaded into Autodesk Forma, setting the foundation for a thorough and informed design process. This includes relevant site information, such as topography, existing infrastructure, and environmental data, as well as any project-specific parameters and constraints.

Continuer la lecture de IA-project workflow part02