Starting base
This image serves as the foundation from which the AI extrapolates the three-dimensional geometry (mesh), vertices, and topology of the final 3D model.
Continuer la lecture de Ai 3D tests
Starting base
This image serves as the foundation from which the AI extrapolates the three-dimensional geometry (mesh), vertices, and topology of the final 3D model.
Continuer la lecture de Ai 3D tests
L’Ombre du GĂ©ant : 4 RĂ©vĂ©lations sur l’Univers Fantasmagorique de Piranèse (et son Double NumĂ©rique)
1. Introduction : Le vertige de la pierre
Face aux plaques de cuivre de Giovanni Battista Piranèse, le regard ne se contente pas d’observer ; il subit une vĂ©ritable hallucination architecturale. Un malaise oppressant se dispute Ă un Ă©merveillement sacrĂ© devant ces structures dont la dĂ©mesure semble insulter les lois de la physique. Pourquoi ces ruines, figĂ©es dans une dyschronie Ă©ternelle, nous semblent-elles plus vibrantes, plus habitĂ©es que nos mĂ©tropoles contemporaines ? Piranèse n’Ă©tait pas un simple topographe de Rome ; il Ă©tait le premier visionnaire du Sublime, Ă©rigeant des monuments qui sont autant de cĂ©notaphes Ă la gloire et Ă la chute de l’ambition humaine. Continuer la lecture de L’Ombre du GĂ©ant : 4 RĂ©vĂ©lations sur l’Univers Fantasmagorique de Piranèse (et son Double NumĂ©rique)
Gaussian Splatting is a novel 3D scene representation technique that’s revolutionizing novel view synthesis (creating new camera viewpoints of 3D scenes). It emerged as a state-of-the-art alternative to Neural Radiance Fields (NeRFs) in 2023.
Core Concept
Instead of representing scenes with neural networks (like NeRFs) or explicit meshes, Gaussian Splatting represents scenes as millions of tiny 3D Gaussian « blobs » that can be efficiently rendered using a technique called « splatting. »
The technique represents a significant shift from implicit neural representations back toward explicit, differentiable graphics primitives, but with modern optimization techniques that achieve unprecedented quality and speed.
Continuer la lecture de Gaussian Splatting: A High-Quality 3D Scene Representation