This tutorial implies the creation of a maze with Rhino Grasshopper and alternatively with Blender, than exporting and preparing the set in Unity. In Unity a NavMesh with IA will be implemented. Then a few scripts will allowed to set up a game experience that will be extended in Augmented Reality.
Photogrammetric surveying of ships is a complex exercise due to the nature of the objects to be recorded. The advantage of a complete survey, as opposed to a half-hull survey, is that it allows the deformations of the structures to be identified, evaluated and diagnosed.
In the example below, the demonstration is made on a model. The principles and difficulties are identical to a 1:1 scale model, but with much better accessibility. For examples of real boats, see the following pages
Laurent Lescop – 3D Viz – Parametric Design – Immersion – AI // Recherches et réalisations de Laurent Lescop en visualisation 3D, conception paramétrique, immersion et IA appliquées à l'architecture.