{"id":9022,"date":"2015-07-21T15:01:31","date_gmt":"2015-07-21T14:01:31","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=9022"},"modified":"2017-10-15T09:41:14","modified_gmt":"2017-10-15T08:41:14","slug":"unity-3d-crer-une-sphre-denvironnement","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=9022","title":{"rendered":"Unity 3D &ndash; cr&eacute;er une sph&egrave;re d&rsquo;environnement."},"content":{"rendered":"<p style=\"text-align: justify;\">Le principe de ce tuto est de cr\u00e9er l&rsquo;illusion d&rsquo;un environnement complet dans Unity \u00e0 partir d&rsquo;une photo sph\u00e9rique et d&rsquo;un peu de 3D. La premi\u00e8re partie est r\u00e9alis\u00e9e dans Max, mais peut \u00eatre faite selon les m\u00eames principes avec\u00a0n&rsquo;importe quel outil 3D.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image599.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb593.png\" alt=\"image\" width=\"1024\" height=\"563\" border=\"0\" \/><\/a><!--more--><\/p>\n<p>La photo panoramique a \u00e9t\u00e9 r\u00e9alis\u00e9e avec l\u2019application Google Photo (<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.google.android.GoogleCamera&amp;hl=fr\">https:\/\/play.google.com\/store\/apps\/details?id=com.google.android.GoogleCamera&amp;hl=fr<\/a>)<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00260.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image002\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image002_thumb57.jpg\" alt=\"clip_image002\" width=\"605\" height=\"300\" border=\"0\" \/><\/a><\/p>\n<p>Cr\u00e9er un cube segment\u00e9.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0049.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image004\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image004_thumb6.png\" alt=\"clip_image004\" width=\"605\" height=\"356\" border=\"0\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00510.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image005\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image005_thumb8.png\" alt=\"clip_image005\" width=\"168\" height=\"75\" border=\"0\" \/><\/a><\/p>\n<p>Gonfler le cube en sph\u00e8re.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0062.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image006\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006_thumb2.png\" alt=\"clip_image006\" width=\"165\" height=\"22\" border=\"0\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00838.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image008\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image008_thumb38.jpg\" alt=\"clip_image008\" width=\"605\" height=\"334\" border=\"0\" \/><\/a><\/p>\n<p>Convertir le cube en Mesh ou ajouter un EditMesh<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0091.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image009\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image009_thumb1.png\" alt=\"clip_image009\" width=\"171\" height=\"59\" border=\"0\" \/><\/a><\/p>\n<p>S\u00e9lectionner les faces et les inverser.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0104.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image010\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image010_thumb4.png\" alt=\"clip_image010\" width=\"161\" height=\"73\" border=\"0\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0124.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image012\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image012_thumb2.png\" alt=\"clip_image012\" width=\"605\" height=\"303\" border=\"0\" \/><\/a><\/p>\n<p>La photo est mapp\u00e9e sur la sph\u00e8re.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01439.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image014\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image014_thumb39.jpg\" alt=\"clip_image014\" width=\"604\" height=\"351\" border=\"0\" \/><\/a><\/p>\n<p>Appliquer un UVWmap sph\u00e9rique.<\/p>\n<p align=\"center\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0154.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image015\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image015_thumb4.png\" alt=\"clip_image015\" width=\"164\" height=\"81\" border=\"0\" \/><\/a><\/p>\n<p align=\"center\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0162.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image016\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image016_thumb2.png\" alt=\"clip_image016\" width=\"166\" height=\"26\" border=\"0\" \/><\/a><\/p>\n<p>La texture est maintenant correctement plac\u00e9e.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01830.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image018\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image018_thumb30.jpg\" alt=\"clip_image018\" width=\"605\" height=\"532\" border=\"0\" \/><\/a><\/p>\n<p>Il faut toutefois v\u00e9rifier qu\u2019il n\u2019y ait pas eu d\u2019effet miroir.<\/p>\n<p>Il faut cr\u00e9er une texture avec des rep\u00e8res.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02030.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image020\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image020_thumb29.jpg\" alt=\"clip_image020\" width=\"605\" height=\"300\" border=\"0\" \/><\/a><\/p>\n<p>Appliquer et v\u00e9rifier<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02231.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image022\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image022_thumb29.jpg\" alt=\"clip_image022\" width=\"605\" height=\"340\" border=\"0\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Vue de l\u2019int\u00e9rieur de la sph\u00e8re, l\u2019image est invers\u00e9e. Il faut donc la sym\u00e9triser pour retrouver les bonnes orientations.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02429.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image024\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image024_thumb26.jpg\" alt=\"clip_image024\" width=\"605\" height=\"301\" border=\"0\" \/><\/a><\/p>\n<p>V\u00e9rification<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02624.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image026\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image026_thumb22.jpg\" alt=\"clip_image026\" width=\"605\" height=\"336\" border=\"0\" \/><\/a><\/p>\n<p>Pour que cela fonctionne dans Unity, il faut faire un UVWmap<\/p>\n<p>Pour avoir une texture form\u00e9e de 6 images, \u00e9teindre le sph\u00e9rify<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0271.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image027\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image027_thumb1.png\" alt=\"clip_image027\" width=\"177\" height=\"74\" border=\"0\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02910.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image029\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image029_thumb9.jpg\" alt=\"clip_image029\" width=\"604\" height=\"445\" border=\"0\" \/><\/a><\/p>\n<p>Le plus simple est de faire un bake de la texture.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03111.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image031\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image031_thumb11.jpg\" alt=\"clip_image031\" width=\"605\" height=\"398\" border=\"0\" \/><\/a><\/p>\n<p><b>ATTENTION<\/b><\/p>\n<p><b>Un r\u00e9glage aura ici des cons\u00e9quences dans unity<\/b><\/p>\n<p><b>Par d\u00e9faut le Padding est de 2<\/b><\/p>\n<p style=\"text-align: justify;\"><b>La cons\u00e9quence est que l\u2019on verra\u00a0appara\u00eetre\u00a0dans Unity une bordure de\u00a0pixels.<\/b><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03312.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image033\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image033_thumb12.jpg\" alt=\"clip_image033\" width=\"605\" height=\"375\" border=\"0\" \/><\/a><\/p>\n<p><b>Il faut augmenter la valeur du Padding 5 par exemple :<\/b><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03512.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image035\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image035_thumb12.jpg\" alt=\"clip_image035\" width=\"605\" height=\"382\" border=\"0\" \/><\/a><\/p>\n<p>C\u2019est propre.<b><\/b><\/p>\n<p>On obtient les 6 faces<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0361.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image036\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image036_thumb1.png\" alt=\"clip_image036\" width=\"511\" height=\"510\" border=\"0\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Elles pourront \u00eatre d\u00e9coup\u00e9es pour faire un SkyBox dans Unity ou \u00eatre utilis\u00e9es telles quelles.<\/p>\n<p>Sauver les coordonn\u00e9es de d\u00e9pliage UVW<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0371.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image037\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image037_thumb1.png\" alt=\"clip_image037\" width=\"174\" height=\"76\" border=\"0\" \/><\/a><\/p>\n<p>Appliquer un Unwrap UVW<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0382.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image038\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image038_thumb2.png\" alt=\"clip_image038\" width=\"173\" height=\"141\" border=\"0\" \/><\/a><\/p>\n<p>Charger les coordonn\u00e9es de textures<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image039.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image039\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image039_thumb.png\" alt=\"clip_image039\" width=\"170\" height=\"79\" border=\"0\" \/><\/a><\/p>\n<p>Eteindre automatic flatten<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0403.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image040\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image040_thumb3.png\" alt=\"clip_image040\" width=\"180\" height=\"137\" border=\"0\" \/><\/a><\/p>\n<p>Refaire une nouvelle texture \u00e0 partir du calcul pr\u00e9c\u00e9dent.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0411.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image041\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image041_thumb1.png\" alt=\"clip_image041\" width=\"425\" height=\"341\" border=\"0\" \/><\/a><\/p>\n<p>Appliquer<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04310.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image043\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image043_thumb10.jpg\" alt=\"clip_image043\" width=\"1024\" height=\"687\" border=\"0\" \/><\/a><\/p>\n<p>On peut allumer de nouveau le Spherify<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04511.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image045\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image045_thumb10.jpg\" alt=\"clip_image045\" width=\"1024\" height=\"574\" border=\"0\" \/><\/a><\/p>\n<p>Rendu de v\u00e9rification<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04710.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image047\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image047_thumb10.jpg\" alt=\"clip_image047\" width=\"1024\" height=\"571\" border=\"0\" \/><\/a><\/p>\n<p>Cloner l\u2019objet<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0481.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image048\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image048_thumb1.png\" alt=\"clip_image048\" width=\"230\" height=\"224\" border=\"0\" \/><\/a><\/p>\n<p>Transformer en EditPoly<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0502.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image050\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image050_thumb2.png\" alt=\"clip_image050\" width=\"1024\" height=\"574\" border=\"0\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0512.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image051\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image051_thumb2.png\" alt=\"clip_image051\" width=\"378\" height=\"121\" border=\"0\" \/><\/a><\/p>\n<p>Export dans Unity au format FBX le clone<\/p>\n<p>Dans unity glisser ensemble la g\u00e9om\u00e9trie et la texture<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image053.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image053\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image053_thumb.png\" alt=\"clip_image053\" width=\"1024\" height=\"471\" border=\"0\" \/><\/a><\/p>\n<p>La sph\u00e8re est plac\u00e9e, un plan support non rendable est cr\u00e9\u00e9.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0557.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image055\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image055_thumb7.jpg\" alt=\"clip_image055\" width=\"1024\" height=\"545\" border=\"0\" \/><\/a><\/p>\n<p>Il faut maintenant modifier la texture<\/p>\n<p>Mettre la texture en \u00e9mission<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image056.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image056\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image056_thumb.png\" alt=\"clip_image056\" width=\"388\" height=\"456\" border=\"0\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">On peut faire varier la valeur de l\u2019\u00e9mission pour plus ou moins rendre lumineux la sc\u00e8ne.<\/p>\n<p>Attention, la g\u00e9om\u00e9trie, ne re\u00e7oit, ni n\u2019\u00e9met d\u2019ombres.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0571.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;\" title=\"clip_image057\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image057_thumb1.png\" alt=\"clip_image057\" width=\"383\" height=\"258\" border=\"0\" \/><\/a><\/p>\n<p>Le r\u00e9sultat est parfait.<\/p>\n<p><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0595.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border: 0px;\" title=\"clip_image059\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image059_thumb5.jpg\" alt=\"clip_image059\" width=\"1024\" height=\"575\" border=\"0\" \/><\/a><\/p>\n<p>En positionnant bien la sph\u00e8re, on a vraiment la sensation d\u2019\u00eatre dans l\u2019environnement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le principe de ce tuto est de cr\u00e9er l&rsquo;illusion d&rsquo;un environnement complet dans Unity \u00e0 partir d&rsquo;une photo sph\u00e9rique et d&rsquo;un peu de 3D. La premi\u00e8re partie est r\u00e9alis\u00e9e dans Max, mais peut \u00eatre faite selon les m\u00eames principes avec\u00a0n&rsquo;importe quel outil 3D.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7,8,191,332,205],"tags":[271,302,284,283,140],"class_list":["post-9022","post","type-post","status-publish","format-standard","hentry","category-3d","category-3dsmax","category-methodologie","category-naexus-2","category-panoramas","category-unity-2","tag-3ds-max","tag-3dsmax","tag-environnement","tag-sphere","tag-unity"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/9022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9022"}],"version-history":[{"count":4,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/9022\/revisions"}],"predecessor-version":[{"id":9027,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/9022\/revisions\/9027"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}