{"id":7933,"date":"2015-03-10T08:44:23","date_gmt":"2015-03-10T07:44:23","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=7933"},"modified":"2015-03-10T10:38:45","modified_gmt":"2015-03-10T09:38:45","slug":"3dsmaxmodeling-an-archaeological-artifact","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=7933","title":{"rendered":"3dsmax &#8211; modeling an archaeological artifact"},"content":{"rendered":"<p align=\"justify\"><em>Cr\u00e9ation d\u2019une pendeloque en variscite d\u2019apr\u00e8s photos.<\/em><\/p>\n<p align=\"justify\">Creating an artifact from photos.<\/p>\n<h2 align=\"justify\"><em>Mod\u00e9lisation<\/em> &#8211; modeling<\/h2>\n<p align=\"justify\"><em>La photo est textur\u00e9e sur un simple plan dont le maillage servira de rep\u00e8re pour la suite.<\/em><\/p>\n<p align=\"justify\"><strong>The original photo is textured on a simple plane. Increase the density of mesh in order to get some kind of grid.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00266.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image002[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0026_thumb5.jpg\" alt=\"clip_image002[6]\" width=\"603\" height=\"322\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><!--more--><\/p>\n<p align=\"justify\"><em>Il faut ensuite d\u00e9tourer le profil, la face et la coupe en travers avec une spline. Il faut ajouter \u00e9galement un segment dont la longueur sera celle de la pi\u00e8ce.<\/em><\/p>\n<p align=\"justify\"><strong>A spline is used to draw around the silhouette on the top, side and cross view. Then, a segment is added, it should be the object\u2019s same length.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00463.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image004[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0046_thumb2.jpg\" alt=\"clip_image004[6]\" width=\"598\" height=\"302\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>La fonction \u00ab Loft \u00bb va \u00eatre utilis\u00e9e pour constituer la 3D. S\u00e9lectionner le segment puis aller dans \u00ab compound Objects\u00a0 \/ Loft \u00bb puis activer la fonction \u00ab Get Shape \u00bb et s\u00e9lectionner la coupe en travers.<\/em><\/p>\n<p align=\"justify\"><strong>The \u00ab Loft \u00bb function is used to shape the 3D. First select the segment then go to \u201cCompound Object\u201d and click on \u201cGet Shape\u201d and select the cross section.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006101.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-width: 0px;\" title=\"clip_image006[10]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00610_thumb.jpg\" alt=\"clip_image006[10]\" width=\"603\" height=\"218\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>On obtient une forme extrud\u00e9e.<\/em><\/p>\n<p align=\"justify\"><em><strong>The extruded shape is done.<\/strong><\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00891.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-width: 0px;\" title=\"clip_image008[9]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0089_thumb.jpg\" alt=\"clip_image008[9]\" width=\"601\" height=\"239\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Aller dans l\u2019onglet \u00ab Modify \u00bb pour acc\u00e9der aux fonctions avanc\u00e9es du Loft. Choisir la fonction \u00ab Deformations \/ Fit \u00bb.<\/em><\/p>\n<p align=\"justify\"><strong>Then go to \u00ab Modify \u00bb and choose \u00ab Deformations \/ Fit \u00bb.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0098.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; margin-left: auto; display: block; margin-right: auto;\" title=\"clip_image009[8]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0098_thumb.png\" alt=\"clip_image009[8]\" width=\"173\" height=\"159\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Une grille de d\u00e9formation apparait avec laquelle il faudra travailler.<\/em><\/p>\n<p align=\"justify\"><strong>A deformation grid pops.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01181.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image011[8]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0118_thumb.jpg\" alt=\"clip_image011[8]\" width=\"598\" height=\"163\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>D\u00e9cocher le verrou unifiant les deux plans de courbe<\/em><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01210.png\"><em><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; margin: 0px; display: inline;\" title=\"clip_image012[10]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01210_thumb.png\" alt=\"clip_image012[10]\" width=\"23\" height=\"23\" border=\"0\" \/><\/em><\/a><em>. Saisir la premi\u00e8re courbe et la placer dans le premier profil (le rouge).<\/em><\/p>\n<p align=\"justify\"><strong>Uncheck the locker to free X shape from Y shape <\/strong><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01211.png\"><strong><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; margin: 0px; display: inline;\" title=\"clip_image012[11]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01211_thumb.png\" alt=\"clip_image012[11]\" width=\"23\" height=\"23\" border=\"0\" \/><\/strong><\/a><strong>. Take the first shape to place it in the first red profil.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image014101.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image014[10]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01410_thumb.jpg\" alt=\"clip_image014[10]\" width=\"620\" height=\"278\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Faire la m\u00eame chose avec le profil vert :<\/em><\/p>\n<p align=\"justify\"><strong>Do the same with the other shape, that should be put in the green profil.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01681.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image016[8]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0168_thumb.jpg\" alt=\"clip_image016[8]\" width=\"621\" height=\"232\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Les deux profils sont en place mais le mod\u00e8le ne correspond pas.<\/em><\/p>\n<p align=\"justify\"><strong>Everything is set but it does not fit properly.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01881.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image018[8]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0188_thumb.jpg\" alt=\"clip_image018[8]\" width=\"626\" height=\"189\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut effectuer une rotation des profils.<\/em><\/p>\n<p align=\"justify\"><strong>Profils have to be rotated.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02081.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image020[8]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0208_thumb.jpg\" alt=\"clip_image020[8]\" width=\"618\" height=\"218\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>La forme est maintenant correcte, mais elle conserve des erreurs qui seront corrig\u00e9es.<\/em><\/p>\n<p align=\"justify\"><strong>The overall shape is ok, but it still has some errors.<\/strong><\/p>\n<p align=\"justify\"><em>D\u00e9cocher \u00ab Adaptative Path Steps \u00bb.<\/em><\/p>\n<p align=\"justify\"><strong>Uncheck \u00ab Adaptative Path Steps \u00bb.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02261.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image022[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0226_thumb1.jpg\" alt=\"clip_image022[6]\" width=\"625\" height=\"259\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>La forme g\u00e9n\u00e9rale est finie, il faut maintenant la percer. Le plus simple sera de r\u00e9aliser une op\u00e9ration bool\u00e9enne que l\u2019on trouvera dans l\u2019onglet \u00ab Creation \/ Compound Objects \u00bb.<\/em><\/p>\n<p align=\"justify\"><strong>It\u2019s now done, holes have to be drilled now. The easiest way is to use the boolean fonction that can be found in \u00ab Creation \/ Compound Objects \u00bb.<\/strong><\/p>\n<p align=\"justify\"><em>Dans un premier temps il faut cr\u00e9er la forme \u00e0 enlever.<\/em><\/p>\n<p align=\"justify\"><strong>But first, create the \u00ab hole \u00bb.<\/strong><\/p>\n<p align=\"justify\"><em>Comme le percement est l\u00e9g\u00e8rement d\u00e9sax\u00e9, l\u2019on va dessiner des cercles correspond aux percements \u00e0 la surface de l\u2019objet puis en son centre, soit 3 cercles. La fonction \u00ab Loft \u00bb permettra de lier ces trois cercles en une seule forme.<\/em><\/p>\n<p align=\"justify\"><strong>Draw circles on the photograph, 3 cercles are enough even if they are not aligned in reality. The \u201cLoft\u201d operation will link those cercles in a single form.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02461.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image024[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0246_thumb1.jpg\" alt=\"clip_image024[6]\" width=\"617\" height=\"231\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut donc ajouter un serment figurant l\u2019axe du percement.<\/em><\/p>\n<p align=\"justify\"><strong>Once again, a segment should be drawn.<\/strong><\/p>\n<p align=\"justify\"><em>Le premier mouvement ressemble \u00e0 ce qui vient d\u2019\u00eatre effectu\u00e9. S\u00e9lectionner le segment puis \u00ab Get Shape \u00bb et s\u00e9lectionner l\u2019un des cercles.<\/em><\/p>\n<p align=\"justify\"><strong>As it has been done before, choose the segment and then \u00ab Get Shape \u00bb and grab one of the circle.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02661.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image026[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0266_thumb1.jpg\" alt=\"clip_image026[6]\" width=\"617\" height=\"193\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Pour continuer de sculpter la forme, il faut aller dans \u00ab Path \u00bb et choisir la partie pratiquement m\u00e9diane soit 40% et aller dans dans \u00ab Get Shape \u00bb et choisir le cercle correspondant au centre de l\u2019objet.<\/em><\/p>\n<p align=\"justify\"><strong>To carry on sculpting, go to path, input 40 and go back to \u00ab Get Shape \u00bb and choose the medium circle (the smaller one).<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02861.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image028[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0286_thumb1.jpg\" alt=\"clip_image028[6]\" width=\"626\" height=\"290\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Renouveler l\u2019op\u00e9ration en montant \u00e0 60% et reprendre le m\u00eame cercle.<\/em><\/p>\n<p align=\"justify\"><strong>Do the same et 60%, take the same circle.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03062.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image030[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0306_thumb2.jpg\" alt=\"clip_image030[6]\" width=\"620\" height=\"131\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Terminer en prenant le dernier cercle mont\u00e9 \u00e0 100%.<\/em><\/p>\n<p align=\"justify\"><strong>Then input 100% and take the last circle.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03261.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image032[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0326_thumb.jpg\" alt=\"clip_image032[6]\" width=\"623\" height=\"143\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut maintenant lisser et positionner cette forme. Le plus pour cela est de placer les plans de projection en correspondance l\u2019un par rapport \u00e0 l\u2019autre. Le \u00ab percement \u00bb (transform\u00e9 en Polygone) mod\u00e9lis\u00e9 en positif est plac\u00e9 dans la bonne position puis on utilise une d\u00e9formation adoucie \u00ab Soft Selection \u00bb pour placer correctement la pi\u00e8ce.<\/em><\/p>\n<p align=\"justify\"><strong>Now, position this loft at a correct position. Then reshape it according to the references by editing the pylognes. First convert the loft to a poly than go to edit poly, select the top polygone, and use \u00ab Soft Selection \u00bb to shape it perfectly.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03461.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image034[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0346_thumb.jpg\" alt=\"clip_image034[6]\" width=\"623\" height=\"283\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Vu d\u2019un autre angle, on voit que le percement connait une d\u00e9rive importante.<\/em><\/p>\n<p align=\"justify\"><strong>It\u2019s a nice way to see how the original hole has been drilled.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03662.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image036[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0366_thumb2.jpg\" alt=\"clip_image036[6]\" width=\"619\" height=\"213\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut maintenant replacer la pendeloque. On peut s\u2019aider des plans de projection pour v\u00e9rifier les positions.<\/em><\/p>\n<p align=\"justify\"><strong>Then place the two pieces correctly before the boolean operation.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03862.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image038[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0386_thumb2.jpg\" alt=\"clip_image038[6]\" width=\"624\" height=\"284\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>On applique maintenant l\u2019op\u00e9ration bool\u00e9enne. Il est fortement conseill\u00e9 de cr\u00e9er des copies des objets avant chaque \u00e9tape. S\u00e9lectionner la pendeloque, aller dans \u00ab Boolean \u00bb et cliquer dans \u00ab Pick Operand B \u00bb puis choisir le percement. V\u00e9rifier que l\u2019on est bien dans une op\u00e9ration de \u00ab Substraction (A-B) \u00bb.<\/em><\/p>\n<p align=\"justify\"><strong>Go to \u00ab Boolean \u00bb and check it\u2019s \u00ab Substraction (A-B) \u00bb.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04062.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image040[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0406_thumb2.jpg\" alt=\"clip_image040[6]\" width=\"624\" height=\"255\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Le r\u00e9sultat se pr\u00e9sente ainsi. La g\u00e9om\u00e9trie est termin\u00e9e.<\/em><\/p>\n<p align=\"justify\"><strong>The object is finished.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04262.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image042[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0426_thumb2.jpg\" alt=\"clip_image042[6]\" width=\"601\" height=\"300\" border=\"0\" \/><\/a><\/p>\n<h2>\u00a0Texturing<\/h2>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04461.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image044[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0446_thumb1.jpg\" alt=\"clip_image044[6]\" width=\"618\" height=\"193\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut maintenant projeter les textures sur l\u2019objet. Pour cela il existera plusieurs techniques plus ou moins facile \u00e0 mettre en \u0153uvre. La premi\u00e8re d\u2019entre elle permet de rester dans 3Ds . Il faut commencer par d\u00e9plier les UVW en ajoutant un modificateur \u00ab UVW Unwrap \u00bb.<\/em><\/p>\n<p align=\"justify\"><strong>It\u2019s now necessary to project textures on the object. There are many ways to do it, and many other solutions could be found with Mudbox, Blender, ZBrush and plenty more. But let\u2019s stay with 3dsmax.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04661.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image046[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0466_thumb1.jpg\" alt=\"clip_image046[6]\" width=\"610\" height=\"196\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Les vues en r\u00e9f\u00e9rences sont plac\u00e9es tout atour du mod\u00e8le en correspondance, puis translat\u00e9es afin d\u2019avoir la vue image \u00e0 cot\u00e9 du mod\u00e8le \u00e0 texturer.<\/em><\/p>\n<p align=\"justify\"><strong>Views are place corresponding to the object and then moved so that it\u2019ll be possible to see the image and the object side by side.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04862.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image048[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0486_thumb2.jpg\" alt=\"clip_image048[6]\" width=\"598\" height=\"316\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image05061.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image050[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0506_thumb1.jpg\" alt=\"clip_image050[6]\" width=\"596\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Le d\u00e9pliage se fait en \u00ab Flatten Mapping \u00bb avec une valeur de 55\u00b0 afin d\u2019\u00e9vit\u00e9 l\u2019\u00e9miettement des UVW. Une r\u00e9organisation des objets d\u00e9pli\u00e9s peut aider \u00e0 gagner en ratio polygone\/pixel.<\/em><\/p>\n<p align=\"justify\"><strong>The unwrap is done with a \u00ab Flatten Mapping \u00bb and a value of 55\u00b0 to avoid to create to many small pieces.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image05261.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image052[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0526_thumb.jpg\" alt=\"clip_image052[6]\" width=\"604\" height=\"447\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut activer ensuite la fonction \u00ab Viewport Canvas \u00bb et dans ce cas activer l\u2019outil \u00ab Clone \u00bb<\/em><\/p>\n<p align=\"justify\"><strong>Now the projection can start. Open \u00ab Viewport Canvas \u00bb and activate the \u00ab Clone \u00bb tool.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0536.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; margin-left: auto; display: block; margin-right: auto;\" title=\"clip_image053[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0536_thumb.png\" alt=\"clip_image053[6]\" width=\"220\" height=\"112\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faudra bien faire attention de dans le \u00ab Paint Behavious \u00bb de choisir \u00ab Screen \u00bb comme \u00ab Clone Source \u00bb pour que le transfert des pixel fonctionne.<\/em><\/p>\n<p align=\"justify\"><strong>Go to \u00ab Paint Behavious \u00bb and choose \u00ab Clone Source \u00bb<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0546.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; float: none; margin-left: auto; display: block; margin-right: auto;\" title=\"clip_image054[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0546_thumb.png\" alt=\"clip_image054[6]\" width=\"221\" height=\"173\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Il faut pointer le point de d\u00e9marrage en appuyant sur la touche \u00ab ALT \u00bb sur la photo d\u2019origine, puis peindre directement sur la 3D.<\/em><\/p>\n<p align=\"justify\"><strong>Start by pointing a specific detail on the photo while pressing \u00ab ALT \u00bb, then directly paint on the geometry.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image05661.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image056[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0566_thumb.jpg\" alt=\"clip_image056[6]\" width=\"595\" height=\"372\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>La photo \u00e9tant en perspective et le mod\u00e8le en \u00e9l\u00e9vation, il faut reprendre des positions pour la projection corresponde bien.<\/em><\/p>\n<p align=\"justify\"><strong>The photo is in perspective and the geometry not. Some corrections have to be made.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image05861.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image058[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0586_thumb.jpg\" alt=\"clip_image058[6]\" width=\"595\" height=\"372\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Une fois termin\u00e9, on change de c\u00f4t\u00e9 et ainsi de suite.<\/em><\/p>\n<p align=\"justify\"><strong>Once a side is done, move to the other side and repeat process.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image06061.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image060[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0606_thumb.jpg\" alt=\"clip_image060[6]\" width=\"595\" height=\"372\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>L\u2019int\u00e9rieur des percements \u00e9tant difficile \u00e0 reprendre, il peut \u00eatre signal\u00e9 d\u2019une autre couleur et repris dans un logiciel de dessin tel que Photoshop.<\/em><\/p>\n<p align=\"justify\"><strong>The holes are tricky to paint. The easiest way is to do it in Photoshop or any drawing tool.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image06261.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image062[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0626_thumb.jpg\" alt=\"clip_image062[6]\" width=\"598\" height=\"282\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Une fois les faces termin\u00e9es, on peut constater une ligne de pixels venant signaler la jointure des UVW. Il faudra corriger cela en reprenant la texture.<\/em><\/p>\n<p align=\"justify\"><strong>Once done, a line of pixels remains.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image06461.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image064[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0646_thumb.jpg\" alt=\"clip_image064[6]\" width=\"596\" height=\"256\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Une des solutions consiste \u00e0 \u00e9tendre d\u2019un pixel la bordure de chaque \u00e9l\u00e9ment graphique. Cela doit \u00eatre fait sur une copie de la texture afin d\u2019\u00e9viter tout incident.<\/em><\/p>\n<p align=\"justify\"><strong>To solve it, borders of the texture can be extended.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image06661.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; margin: 0px; display: inline;\" title=\"clip_image066[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0666_thumb.jpg\" alt=\"clip_image066[6]\" width=\"600\" height=\"116\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Cette fois-ci le mod\u00e8le est parfait. Il peut \u00eatre rendu ou exploit\u00e9 en 3D. On ajoute \u00e0 la texture des informations sp\u00e9culaires afin de retrouver le brillant d\u2019origine.<\/em><\/p>\n<p align=\"justify\"><strong>Now everything is perfect. Specular informations are added to have the shine of the real object.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image06861.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image068[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0686_thumb.jpg\" alt=\"clip_image068[6]\" width=\"597\" height=\"213\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Ici dans SketchFab.<\/em><\/p>\n<p align=\"justify\"><strong>Result in SketchFab.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image07061.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image070[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0706_thumb.jpg\" alt=\"clip_image070[6]\" width=\"601\" height=\"268\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><iframe loading=\"lazy\" src=\"https:\/\/sketchfab.com\/models\/1819214b51754a76b0a5548b07e48ee1\/embed?autospin=0.2\" width=\"800\" height=\"600\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p style=\"font-size: 13px; font-weight: normal; color: #4a4a4a; margin: 5px;\" align=\"justify\"><a style=\"font-weight: bold; color: #1caad9;\" href=\"https:\/\/sketchfab.com\/models\/1819214b51754a76b0a5548b07e48ee1?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=1819214b51754a76b0a5548b07e48ee1\" target=\"_blank\">Tumiac &#8211; pendeloque<\/a> by <a style=\"font-weight: bold; color: #1caad9;\" href=\"https:\/\/sketchfab.com\/archinantes?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=1819214b51754a76b0a5548b07e48ee1\" target=\"_blank\">Laurent Lescop<\/a> on <a style=\"font-weight: bold; color: #1caad9;\" href=\"https:\/\/sketchfab.com?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=1819214b51754a76b0a5548b07e48ee1\" target=\"_blank\">Sketchfab<\/a><\/p>\n<p align=\"justify\"><em>Voici le tableau synoptique de l\u2019ensemble des \u00e9tapes rendant compte de la mise au point graduelle.<\/em><\/p>\n<p align=\"justify\"><strong>Synoptic view of the overall process. At each step a copy is made.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image07261.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image072[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0726_thumb.jpg\" alt=\"clip_image072[6]\" width=\"598\" height=\"413\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><em>Et la comparaison photo et mod\u00e8le.<\/em><\/p>\n<p align=\"justify\"><strong>Comparison with the real model.<\/strong><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image07461.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image074[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0746_thumb.jpg\" alt=\"clip_image074[6]\" width=\"600\" height=\"450\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image07661.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; display: inline;\" title=\"clip_image076[6]\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0766_thumb.jpg\" alt=\"clip_image076[6]\" width=\"600\" height=\"450\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\"><strong>Process time 1 hour.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9ation d\u2019une pendeloque en variscite d\u2019apr\u00e8s photos. Creating an artifact from photos. Mod\u00e9lisation &#8211; modeling La photo est textur\u00e9e sur un simple plan dont le maillage servira de rep\u00e8re pour la suite. The original photo is textured on a simple plane. Increase the density of mesh in order to get some kind of grid.<\/p>\n","protected":false},"author":2,"featured_media":7938,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7,117,14,8],"tags":[249,250,244,251,91],"class_list":["post-7933","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-3dsmax","category-archeologie","category-conception","category-methodologie","tag-3dmax","tag-3ds","tag-archeology","tag-artifact","tag-modelisation"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/7933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7933"}],"version-history":[{"count":6,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/7933\/revisions"}],"predecessor-version":[{"id":7940,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/7933\/revisions\/7940"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/media\/7938"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7933"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}