{"id":5526,"date":"2014-11-24T23:04:05","date_gmt":"2014-11-24T22:04:05","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=5526"},"modified":"2014-11-25T15:42:47","modified_gmt":"2014-11-25T14:42:47","slug":"unity-3dlightmapping","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=5526","title":{"rendered":"Unity 3D &#8211; Lightmapping"},"content":{"rendered":"<p align=\"justify\">Pr\u00e9paration du mod\u00e8le pour Unity \u2013 <i>preparing model for Unity<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity.JPG1.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"unity.JPG\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"unity.JPG\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity.JPG_thumb.jpg\" width=\"1024\" height=\"316\"><\/a><\/p>\n<p align=\"justify\">Le mod\u00e8le de base ressemble \u00e0 ceci :<\/p>\n<p align=\"justify\"><i>Base model looks like this<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00235.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image002\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image002\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image002_thumb35.jpg\" width=\"627\" height=\"246\"><\/a><\/p>\n<p align=\"justify\">Cela posera des probl\u00e8mes quant \u00e0 la forme des triangles qui seront tr\u00e8s allong\u00e9s et p\u00e9naliseront le comportement de la texture ensuite :  <\/p>\n<div align=\"justify\"><!--more--><\/div>\n<p align=\"justify\"><i>It may cause some problems as some triangles are very thin. It may cause problems for texturing.<\/i><\/p>\n<p align=\"justify\">\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00430.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image004\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image004\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image004_thumb30.jpg\" width=\"627\" height=\"255\"><\/a><\/p>\n<p align=\"justify\">Il faut donc red\u00e9couper le mod\u00e8le de fa\u00e7on \u00e0 accompagner le positionnement de la texture en polygones r\u00e9guliers <b>(4 sommets max !!) <\/b><i>It is though necessary to recut the model with regular quadratic polygons<\/i>.<\/p>\n<p align=\"justify\">Premi\u00e8re segmentation : <i>first segmentation<\/i> :<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00626.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image006\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image006\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006_thumb26.jpg\" width=\"627\" height=\"238\"><\/a><\/p>\n<p align=\"justify\">Les escaliers g\u00e9n\u00e8rent des polygones \u00e0 multiples sommets <i>: Stairs generate polygones with more than 4 edges.<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00826.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image008\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image008\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image008_thumb26.jpg\" width=\"627\" height=\"231\"><\/a><\/p>\n<p align=\"justify\">On peut trianguler cette zone afin d\u2019\u00e9viter de multiplier le mod\u00e8le <i>: We can retraingulate to save some polygones.<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01027.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image010\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image010\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image010_thumb26.jpg\" width=\"626\" height=\"216\"><\/a><\/p>\n<p align=\"justify\">La texture reste en place : <i>texture still fits<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01226.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image012\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image012\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image012_thumb26.jpg\" width=\"626\" height=\"176\"><\/a><\/p>\n<p align=\"justify\">R\u00e9sultat de la triangulation <i>: final result<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01423.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image014\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image014\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image014_thumb23.jpg\" width=\"628\" height=\"273\"><\/a><\/p>\n<p align=\"justify\">Pour \u00eatre tout \u00e0 fait franc, Unity se d\u00e9brouillera avec un maillage non contr\u00f4l\u00e9. Mais il en va de l\u2019organisation et de l\u2019optimisation des UVW. In reality, <i>Unity will handle Sketchup\u2019s native meshing. But it\u2019s better to help it on that.<\/i><\/p>\n<p align=\"justify\">Dans le visuel ci-dessous, la Lightmap est faite avec le fichier Sketchup de base, sans retouches : <i>below, Unity\u2019s lightmap is done from native Sketchup file.<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01618.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image016\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image016\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image016_thumb18.jpg\" width=\"626\" height=\"423\"><\/a><\/p>\n<p align=\"justify\">La lightmap fonctionne d\u00e9j\u00e0 tr\u00e8s bien. Voici les changements de texture \u00e0 la vol\u00e9e <i>: the lightmap works pretty well. Here are the results when switching texture :<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01817.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image018\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image018\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image018_thumb17.jpg\" width=\"627\" height=\"227\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02017.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image020\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image020\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image020_thumb16.jpg\" width=\"627\" height=\"234\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02219.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image022\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image022\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image022_thumb17.jpg\" width=\"627\" height=\"275\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02418.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image024\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image024\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image024_thumb15.jpg\" width=\"627\" height=\"272\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02614.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image026\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image026\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image026_thumb12.jpg\" width=\"628\" height=\"373\"><\/a><\/p>\n<p align=\"justify\">Am\u00e9lioration de la g\u00e9om\u00e9trie en g\u00e9n\u00e9ral. <i>Improving geometry<\/i>.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02819.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image028\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image028\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image028_thumb17.jpg\" width=\"627\" height=\"279\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03019.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image030\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image030\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image030_thumb17.jpg\" width=\"627\" height=\"313\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03215.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image032\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image032\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image032_thumb14.jpg\" width=\"627\" height=\"226\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03413.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image034\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image034\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image034_thumb12.jpg\" width=\"627\" height=\"239\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03613.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image036\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image036\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image036_thumb11.jpg\" width=\"626\" height=\"247\"><\/a><\/p>\n<p align=\"justify\">Export 3dsmax (car l\u2019export Sketchup est parfois probl\u00e9matique). <i>3dsmax export : from ketchup FBX is sometimes hieratic. <\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03813.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image038\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image038\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image038_thumb11.jpg\" width=\"627\" height=\"287\"><\/a><\/p>\n<p align=\"justify\">Faire attention aux \u00e9chelles avant d\u2019importer. <i>Beware of scales before importing.<\/i><\/p>\n<p align=\"justify\">Tout le mod\u00e8le peut \u00eatre&nbsp; d\u00e9pli\u00e9 en une seule fois. Mais cette fois, ce ne sera pas n\u00e9cessaire. <em>It\u2019s possible to unwrap the model as one file. But it won\u2019t be necessary this time.<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image045.png\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image045\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image045\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image045_thumb.png\" width=\"515\" height=\"518\"><\/a><\/p>\n<p align=\"justify\">Dans Unity les objets \u00e0 calculer sont en mode \u201cstatic\u201d,<em> in Unity, objects to lightmap are in static mode.<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image456.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb452.png\" width=\"1024\" height=\"616\"><\/a><\/p>\n<p align=\"justify\">Dans l\u2019onglet Lightmapping, les objets sont \u201ccuits\u201d. <em>In the Lightmapping panel, objects are baked<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image457.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb453.png\" width=\"211\" height=\"768\"><\/a><\/p>\n<p align=\"justify\">R\u00e9sultat final dans unity apr\u00e8s le lightmapping<i>, End result in Unity after Lightmapping<\/i><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04013.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image040\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image040\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image040_thumb11.jpg\" width=\"627\" height=\"302\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0429.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image042\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image042\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image042_thumb7.jpg\" width=\"627\" height=\"343\"><\/a><\/p>\n<p align=\"justify\">Les r\u00e9sultats sont int\u00e9ressants, results are pretty good, it can be improved by adding normal maps.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04410.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image044\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"clip_image044\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image044_thumb8.jpg\" width=\"627\" height=\"272\"><\/a><\/p>\n<p align=\"justify\">On calcule ensuite les LightProbes pour pouvoir ajouter des objets r\u00e9agissant dynamiquement \u00e0 la lumi\u00e8re. <em>Then add an empty object with a light probe component. Objects will then dynamically react to baked lights.<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image458.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb454.png\" width=\"300\" height=\"237\"><\/a><\/p>\n<p align=\"justify\">\u201cCuire\u201d ensuite les probes \u2013 <em>then bake the probes<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image459.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb455.png\" width=\"296\" height=\"119\"><\/a><\/p>\n<p align=\"justify\">r\u00e9sultat final avec les light probes \u2013 <em>final result with light probes<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image460.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb456.png\" width=\"1024\" height=\"474\"><\/a><\/p>\n<p align=\"justify\">Il faut ensuite d\u00e9clarer chaque objet sensible au light probes. <em>Then click on \u201cUse light Probes\u201d to make it work.<\/em><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image461.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb457.png\" width=\"1024\" height=\"334\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pr\u00e9paration du mod\u00e8le pour Unity \u2013 preparing model for Unity Le mod\u00e8le de base ressemble \u00e0 ceci : Base model looks like this Cela posera des probl\u00e8mes quant \u00e0 la forme des triangles qui seront tr\u00e8s allong\u00e9s et p\u00e9naliseront le comportement de la texture ensuite :<\/p>\n","protected":false},"author":2,"featured_media":5528,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,205],"tags":[302,304,140],"class_list":["post-5526","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-methodologie","category-unity-2","tag-3dsmax","tag-sketchup","tag-unity"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5526","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5526"}],"version-history":[{"count":6,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5526\/revisions"}],"predecessor-version":[{"id":6246,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5526\/revisions\/6246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/media\/5528"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5526"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}