{"id":5019,"date":"2012-11-22T12:56:00","date_gmt":"2012-11-22T11:56:00","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=5019"},"modified":"2015-01-10T11:22:04","modified_gmt":"2015-01-10T10:22:04","slug":"3dsmaxparticules-robinet-mercure","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=5019","title":{"rendered":"3dsmax &#8211; particules &#8211; Robinet &agrave; mercure"},"content":{"rendered":"<h1 align=\"justify\">Robinet \u00e0 mercure<\/h1>\n<p align=\"justify\">Nous allons cr\u00e9er un flux de liquide avec des particules et les blob objets. <\/p>\n<p align=\"justify\">Commencer par mettre en place la sc\u00e8ne : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00227.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image002\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image002\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image002_thumb27.jpg\" width=\"605\" height=\"334\"><\/a><\/p>\n<p align=\"justify\">Un robinet avec un loft. <\/p>\n<p align=\"justify\">On raffine un peu avec la fonction \u00ab scale \u00bb. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00423.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image004\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image004\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image004_thumb23.jpg\" width=\"374\" height=\"760\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00618.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image006\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image006\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006_thumb18.jpg\" width=\"605\" height=\"239\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0075.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image007\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image007\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image007_thumb4.jpg\" width=\"606\" height=\"315\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00819.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image008\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image008\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image008_thumb19.jpg\" width=\"604\" height=\"296\"><\/a><\/p>\n<p align=\"justify\">Mise en place du reste de la sc\u00e8ne. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01021.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image010\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image010\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image010_thumb20.jpg\" width=\"605\" height=\"378\"><\/a><\/p>\n<p align=\"justify\">Ajouter un PF source, c\u2019est un syst\u00e8me de particules param\u00e9trique nodal. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01218.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image012\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image012\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image012_thumb18.jpg\" width=\"604\" height=\"237\"><\/a><\/p>\n<p align=\"justify\">Le Pf source va \u00e9mettre des particules que l\u2019on va contr\u00f4ler. <\/p>\n<p align=\"justify\">Cr\u00e9er de la gravit\u00e9. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01415.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image014\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image014\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image014_thumb15.jpg\" width=\"605\" height=\"365\"><\/a><\/p>\n<p align=\"justify\">Maintenant il faut que le demi tube et le bac puisse \u00eatre des objets sur lesquels vont rebondir les particules. Il faut ajouter des d\u00e9flecteurs. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01612.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image016\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image016\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image016_thumb12.jpg\" width=\"605\" height=\"275\"><\/a><\/p>\n<p align=\"justify\">Il faut affecter un d\u00e9flecteur par objet. Le UDeflector g\u00e8re tout type de g\u00e9om\u00e9trie. <\/p>\n<p align=\"justify\">Il faudra r\u00e9gler les rebonds pour qu\u2019ils correspondent \u00e0 un comportement r\u00e9aliste. <\/p>\n<p align=\"justify\">Lier les diff\u00e9rents d\u00e9flecteurs et la gravit\u00e9 au Pf Source afin de finaliser le syst\u00e8me <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01811.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image018\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image018\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image018_thumb11.jpg\" width=\"39\" height=\"36\"><\/a> Utiliser la fonction Bind to Space Warp en cliquant en premier sur le d\u00e9flecteur par exemple puis en d\u00e9signant le PF source.<\/p>\n<p align=\"justify\">Le syst\u00e8me est complet. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02011.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image020\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image020\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image020_thumb10.jpg\" width=\"604\" height=\"434\"><\/a><\/p>\n<p align=\"justify\">En cliquant sur le PF source on doit obtenir ceci : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02214.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image022\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image022\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image022_thumb12.jpg\" width=\"605\" height=\"186\"><\/a><\/p>\n<p align=\"justify\">Aller sur le PF Source pour activer les options : lancer le Particle view. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02414.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image024\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image024\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image024_thumb11.jpg\" width=\"605\" height=\"460\"><\/a><\/p>\n<p align=\"justify\">Refermer le particule view, ajouter un Blobmesh qui deviendra le liquide sortant du robinet. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02610.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image026\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image026\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image026_thumb8.jpg\" width=\"599\" height=\"103\"><\/a><\/p>\n<p align=\"justify\">Render : choisir none, sinon les particules du syst\u00e8me vont \u00eatre visibles or on veut les remplacer par ce sera le liquide. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02813.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image028\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image028\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image028_thumb11.jpg\" width=\"410\" height=\"160\"><\/a><\/p>\n<p align=\"justify\">Birth : l\u2019animation est pr\u00e9vue pour 500 images, pour l\u2019instant, il n\u2019y a que 200 particules, il faudra en augmenter le nombre par la suite. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03014.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image030\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image030\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image030_thumb12.jpg\" width=\"404\" height=\"164\"><\/a><\/p>\n<p align=\"justify\">Speed : d\u00e9finit la vitesse des particules. A r\u00e9gler ensuite en fonction de l\u2019effet voulu. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03210.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image032\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image032\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image032_thumb9.jpg\" width=\"401\" height=\"193\"><\/a><\/p>\n<p align=\"justify\">Shape : choisir des sph\u00e8res. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03410.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image034\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image034\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image034_thumb9.jpg\" width=\"426\" height=\"163\"><\/a><\/p>\n<p align=\"justify\">Force : ajouter la force de gravit\u00e9. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03610.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image036\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image036\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image036_thumb8.jpg\" width=\"428\" height=\"167\"><\/a><\/p>\n<p align=\"justify\">Collision : ajouter les deux d\u00e9flecteurs. <\/p>\n<p align=\"justify\">Fermer le particle view et ajouter un BlobMesh  <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03810.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image038\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image038\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image038_thumb8.jpg\" width=\"543\" height=\"475\"><\/a><\/p>\n<p align=\"justify\">Ajouter le syst\u00e8me de particules dans Blob Objects et Particle Flow Events <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image04010.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image040\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image040\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image040_thumb8.jpg\" width=\"201\" height=\"513\"><\/a><\/p>\n<p align=\"justify\">Le syst\u00e8me est pr\u00eat, lancer une premi\u00e8re simulation et r\u00e9gler les param\u00e8tres en fonction des r\u00e9sultats attendus. Penser \u00e0 texturer le blobmesh. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0427.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image042\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image042\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image042_thumb5.jpg\" width=\"605\" height=\"378\"><\/a><\/p>\n<p align=\"justify\">En multipliant par 4 le nombre de particules : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0448.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image044\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image044\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image044_thumb6.jpg\" width=\"605\" height=\"378\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Robinet \u00e0 mercure Nous allons cr\u00e9er un flux de liquide avec des particules et les blob objets. Commencer par mettre en place la sc\u00e8ne : Un robinet avec un loft. On raffine un peu avec la fonction \u00ab scale \u00bb. Mise en place du reste de la sc\u00e8ne. Ajouter un PF source, c\u2019est un syst\u00e8me &hellip; <a href=\"https:\/\/www.keris-studio.fr\/blog\/?p=5019\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">3dsmax &#8211; particules &#8211; Robinet &agrave; mercure<\/span>  <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7],"tags":[302],"class_list":["post-5019","post","type-post","status-publish","format-standard","hentry","category-3d","category-3dsmax","tag-3dsmax"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5019"}],"version-history":[{"count":2,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5019\/revisions"}],"predecessor-version":[{"id":7178,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5019\/revisions\/7178"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}