{"id":4970,"date":"2012-11-22T12:48:00","date_gmt":"2012-11-22T11:48:00","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=4970"},"modified":"2014-11-22T12:54:51","modified_gmt":"2014-11-22T11:54:51","slug":"3dsmax-rendu-dessin-anim-et-rendu-clay","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=4970","title":{"rendered":"3dsmax &#8211; Rendu Dessin anim&eacute; et rendu &laquo; Clay &raquo;"},"content":{"rendered":"<p align=\"justify\">&nbsp; <\/p>\n<h3 align=\"justify\">Solution 1 : m\u00e9lange Ink &amp; Paint et Mental Ray.<\/h3>\n<p align=\"justify\">Mise en place d\u2019une sc\u00e8ne test : r\u00e9gler le rendu en Mental Ray (F10\/assign renderer\/MentalRay) <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00226.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image002\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image002\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image002_thumb26.jpg\" width=\"605\" height=\"378\"><\/a><\/p>\n<p align=\"justify\">Mise ne place de la texture de base avec Ink &amp; paint <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00422.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image004\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image004\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image004_thumb22.jpg\" width=\"605\" height=\"282\"><\/a><\/p>\n<p align=\"justify\">Il faut que les contours soient plus pr\u00e9cis :  <\/p>\n<p align=\"justify\">Atteindre MentalRay connection dans la texture Ink&amp;paint et ajouter \u00e0 contour le shader : contour simple : <\/p>\n<p align=\"justify\">Pour que cela fonctionne il faut activer le mode contour dans le rendu <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00617.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image006\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image006\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006_thumb17.jpg\" width=\"241\" height=\"237\"><\/a> <a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00818.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image008\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image008\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image008_thumb18.jpg\" width=\"273\" height=\"420\"><\/a><\/p>\n<p align=\"justify\">Effectuer un rendu de contr\u00f4le : <\/p>\n<p align=\"justify\">Revoir l\u2019\u00e9paisseur de la ligne en fonction de l\u2019\u00e9chelle : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01020.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image010\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image010\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image010_thumb19.jpg\" width=\"605\" height=\"270\"><\/a><\/p>\n<p align=\"justify\">On peut obtenir ce type d\u2019image avec ces r\u00e9glages : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0122.gif\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image012\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image012\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image012_thumb2.gif\" width=\"604\" height=\"257\"><\/a><\/p>\n<p align=\"justify\">Ici le mat\u00e9riaux est appliqu\u00e9 en override pour plus de rapidit\u00e9. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01414.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image014\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image014\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image014_thumb14.jpg\" width=\"354\" height=\"360\"><\/a><\/p>\n<p align=\"justify\">Cela remplace d\u2019un coup tous les mat\u00e9riaux. <\/p>\n<h3 align=\"justify\">Solution Clay<\/h3>\n<p align=\"justify\">La solution Clay est tr\u00e8s \u00e9l\u00e9gante aussi et permet d\u2019avoir les objets avec seulement leur model\u00e9. <\/p>\n<p align=\"justify\">On pr\u00e9pare la sc\u00e8ne de test <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01611.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image016\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image016\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image016_thumb11.jpg\" width=\"605\" height=\"378\"><\/a><\/p>\n<p align=\"justify\">Rester en rendu Skyline et appliquer un Skykight. C\u2019est lui qui donnera l\u2019aspect model\u00e9. <\/p>\n<p align=\"justify\">Placer le Skylight dans la sc\u00e8ne, la position n\u2019a pas d\u2019importance. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01810.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image018\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image018\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image018_thumb10.jpg\" width=\"604\" height=\"249\"><\/a><\/p>\n<p align=\"justify\">Aller dans les options de rendu F10 et dans Advanced LIghting, choisir Light Tracer. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02010.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image020\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image020\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image020_thumb9.jpg\" width=\"396\" height=\"605\"><\/a><\/p>\n<p align=\"justify\">Faire un test de rendu : <\/p>\n<p align=\"justify\">On obtient une image avec le seul model\u00e9. Il faut maintenant ajouter les lignes pourtourantes qui seront faites avec le Falloff en diffuse. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02213.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image022\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image022\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image022_thumb11.jpg\" width=\"605\" height=\"315\"><\/a><\/p>\n<p align=\"justify\">Pour obtenir un effet un peu granuleux, baisser la qualit\u00e9 du rendu du Skylight. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02413.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image024\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image024\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image024_thumb10.jpg\" width=\"604\" height=\"373\"><\/a><\/p>\n<p align=\"justify\">On peut ajouter un noise dans le displacement pour obtenir un trait un peu chahut\u00e9e. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0269.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image026\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image026\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image026_thumb7.jpg\" width=\"604\" height=\"506\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02812.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image028\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image028\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image028_thumb10.jpg\" width=\"604\" height=\"259\"><\/a><\/p>\n<p align=\"justify\">Cette solution fonction plut\u00f4t pour les espaces ect\u00e9rieurs. Pour les rendus int\u00e9rieurs, les r\u00e9glages sont plus complexes et demandent l\u2019ajout de sources lumineuses. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03013.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image030\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image030\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image030_thumb11.jpg\" width=\"604\" height=\"242\"><\/a><\/p>\n<p align=\"justify\">Si l\u2019on remplace le falloff par du Ink&amp;Paint, on obtient un rendu de ce type : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0329.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image032\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image032\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image032_thumb8.jpg\" width=\"604\" height=\"257\"><\/a><\/p>\n<h3 align=\"justify\">Solution Clay avec Mental ray<\/h3>\n<p align=\"justify\">Dans cette solution, la lumi\u00e8re solaire est retir\u00e9e. La source lumineuse vient seulement d\u2019une source diffuse : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0349.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image034\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image034\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image034_thumb8.jpg\" width=\"605\" height=\"348\"><\/a><\/p>\n<p align=\"justify\">La texture de base est identique \u00e0 cette cr\u00e9\u00e9e plus haut : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0369.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image036\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image036\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image036_thumb7.jpg\" width=\"360\" height=\"341\"><\/a><\/p>\n<p align=\"justify\">Les samples sont tr\u00e8s faibles ce qui donne un effet granuleux. <\/p>\n<p align=\"justify\">Dans l\u2019illumination globale, pousser le multiplier pour donner l\u2019ambiance voulue \u00e0 la sc\u00e8ne. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0389.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image038\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image038\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image038_thumb7.jpg\" width=\"361\" height=\"398\"><\/a><\/p>\n<p align=\"justify\">R\u00e9sultat : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0409.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image040\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image040\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image040_thumb7.jpg\" width=\"604\" height=\"257\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Solution 1 : m\u00e9lange Ink &amp; Paint et Mental Ray. Mise en place d\u2019une sc\u00e8ne test : r\u00e9gler le rendu en Mental Ray (F10\/assign renderer\/MentalRay) Mise ne place de la texture de base avec Ink &amp; paint Il faut que les contours soient plus pr\u00e9cis : Atteindre MentalRay connection dans la texture Ink&amp;paint et &hellip; <a href=\"https:\/\/www.keris-studio.fr\/blog\/?p=4970\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">3dsmax &#8211; Rendu Dessin anim&eacute; et rendu &laquo; Clay &raquo;<\/span>  <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7,8],"tags":[302],"class_list":["post-4970","post","type-post","status-publish","format-standard","hentry","category-3d","category-3dsmax","category-methodologie","tag-3dsmax"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4970"}],"version-history":[{"count":1,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4970\/revisions"}],"predecessor-version":[{"id":4971,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4970\/revisions\/4971"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4970"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}