{"id":4928,"date":"2004-11-22T12:46:00","date_gmt":"2004-11-22T11:46:00","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=4928"},"modified":"2014-11-22T12:53:09","modified_gmt":"2014-11-22T11:53:09","slug":"sketchupexport","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=4928","title":{"rendered":"sketchup&ndash;export"},"content":{"rendered":"<p align=\"justify\"><b>Transfert Sketchup \u2013 3DSMax\/Viz<\/b> <\/p>\n<p align=\"justify\">Nous partons pour cet exemple d\u2019une pi\u00e8ce toute simple, 4 murs, porte, fen\u00eatres, balcon, espace ext\u00e9rieur. Chaque \u00e9l\u00e9ment logique doit \u00eatre group\u00e9 sous forme d\u2019objet, cela simplifiera les modifications dans 3DS. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00225.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image002\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image002\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image002_thumb25.jpg\" width=\"605\" height=\"454\"><\/a><\/p>\n<p align=\"justify\">Pour cr\u00e9er un groupe, s\u00e9lectionnez les faces et Bouton Droit (BD) \u00ab make group \u00bb. <\/p>\n<p align=\"justify\">Pour une mod\u00e9lisation devant \u00eatre exploit\u00e9e dans 3DS, il faut particuli\u00e8rement prendre garde \u00e0 l\u2019orientation des facettes. Si la facette est invers\u00e9e BD \u00ab Reverse Face \u00bb <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00421.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image004\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image004\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image004_thumb21.jpg\" width=\"570\" height=\"334\"><\/a><\/p>\n<p align=\"justify\">Il faut texturer chaque objet. <b><i>Attention<\/i><\/b>, il faut \u00eatre le plus rationnel possible. Si deux textures sont semblables, il faut leur donner le m\u00eame nom et les m\u00eames caract\u00e9ristiques, sinon le mod\u00e8le g\u00e8re inutilement un grand nombre d\u2019informations ce qui peut engendrer des erreurs. Il faut pr\u00e9voir \u00e9galement un mat\u00e9riau de base \u00ab neutre \u00bb (blanc par exemple) que l\u2019on affecte dans un premier temps <u>\u00e0 toutes les faces<\/u>. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00616.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image006\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image006\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image006_thumb16.jpg\" width=\"603\" height=\"412\"><\/a><\/p>\n<p align=\"justify\">Puis on affecte les mat\u00e9riaux d\u00e9di\u00e9s aux surfaces. Il ne faut pas oublier de les nommer. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image00817.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image008\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image008\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image008_thumb17.jpg\" width=\"592\" height=\"380\"><\/a><\/p>\n<p align=\"justify\">Chaque mat\u00e9riau est en place, pr\u00e9voir si possible une gamme chromatique harmonieuse. <\/p>\n<p align=\"justify\">Replacer chaque \u00e9l\u00e9ment, le mod\u00e8le est pr\u00eat. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image01217.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image012\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image012\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image012_thumb17.jpg\" width=\"613\" height=\"377\"><\/a><\/p>\n<p align=\"justify\"><b><i><u>Nota<\/u><\/i><\/b> : pour de meilleurs r\u00e9sultats, les murs ont \u00e9t\u00e9 retaill\u00e9s en biseau, sauf le mur de pierre qui affirme sa logique structurelle. <\/p>\n<p align=\"justify\">Pour exporter \u00ab export 3D model \u00bb choisir 3DS et v\u00e9rifier les options suivantes : <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image455.png\"><img loading=\"lazy\" decoding=\"async\" title=\"image\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"image\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/image_thumb451.png\" width=\"734\" height=\"535\"><\/a><\/p>\n<p align=\"justify\">Voici les fichiers cr\u00e9\u00e9s. Ce mod\u00e8le tr\u00e8s simple ne comporte que deux textures, le reste \u00e9tant de la couleur. <b><i><u>A noter<\/u><\/i><\/b> : les images g\u00e9r\u00e9es par le format 3DS ne doivent comporter que 8 caract\u00e8res. Sketchup renomme tous les fichiers en fonction de cette contrainte.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0238.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image023\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image023\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image023_thumb7.jpg\" width=\"603\" height=\"119\"><\/a><\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image0268.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image026\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image026\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image026_thumb6.jpg\" width=\"390\" height=\"277\"><\/a><\/p>\n<p align=\"justify\">Ouvrir 3dsmax ou viz et, avant d\u2019importer le mod\u00e8le <u>v\u00e9rifier les unit\u00e9s<\/u> !! Pour la suite des op\u00e9rations, il sera pr\u00e9f\u00e9rable d\u2019\u00eatre en m\u00e8tres. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image02811.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image028\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" hspace=\"12\" alt=\"clip_image028\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image028_thumb9.jpg\" width=\"239\" height=\"179\"><\/a>Importer les objets en choisissant \u00ab completely replace current scene \u00bb et \u00ab convert units \u00bb on passe ainsi automatiquement de cm en m. Si par la suite on ajoute des objets dans la sc\u00e8ne, il faut choisir \u00ab merge objects with current scene \u00bb afin de les positionner directement au bon endroit.<\/p>\n<p align=\"justify\">Taper \u00ab M \u00bb pour activer la palette des mat\u00e9riaux puis la pipette pour r\u00e9cup\u00e9rer les mat\u00e9riaux de chaque face. Le travail d\u2019enrichissement peut commencer. <\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image03012.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"clip_image030\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"clip_image030\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/clip_image030_thumb10.jpg\" width=\"603\" height=\"174\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Transfert Sketchup \u2013 3DSMax\/Viz Nous partons pour cet exemple d\u2019une pi\u00e8ce toute simple, 4 murs, porte, fen\u00eatres, balcon, espace ext\u00e9rieur. Chaque \u00e9l\u00e9ment logique doit \u00eatre group\u00e9 sous forme d\u2019objet, cela simplifiera les modifications dans 3DS. Pour cr\u00e9er un groupe, s\u00e9lectionnez les faces et Bouton Droit (BD) \u00ab make group \u00bb. Pour une mod\u00e9lisation devant \u00eatre &hellip; <a href=\"https:\/\/www.keris-studio.fr\/blog\/?p=4928\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">sketchup&ndash;export<\/span>  <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,8,17],"tags":[304],"class_list":["post-4928","post","type-post","status-publish","format-standard","hentry","category-3d","category-methodologie","category-sketchup","tag-sketchup"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4928","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4928"}],"version-history":[{"count":1,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4928\/revisions"}],"predecessor-version":[{"id":4929,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4928\/revisions\/4929"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4928"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4928"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4928"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}