{"id":1382,"date":"2012-03-31T10:02:47","date_gmt":"2012-03-31T09:02:47","guid":{"rendered":"http:\/\/www.keris-studio.fr\/blog\/?p=1382"},"modified":"2014-10-26T08:56:44","modified_gmt":"2014-10-26T07:56:44","slug":"gavrinis-et-temps-relpremier-test","status":"publish","type":"post","link":"https:\/\/www.keris-studio.fr\/blog\/?p=1382","title":{"rendered":"Gavrinis et temps r&eacute;el&ndash;premier test"},"content":{"rendered":"<p align=\"justify\">Le moteur de cr\u00e9ation d\u2019univers 3D en temps r\u00e9el <a href=\"http:\/\/unity3d.com\/\" target=\"_blank\">UNITY<\/a> a \u00e9t\u00e9 choisi pour restituer Gavrinis.<\/p>\n<p align=\"justify\">Unity permet de constituer de tr\u00e8s grands univers, de les peupler, de concevoir des ambiances sonores, climatiques et lumineuses, de l\u2019intelligence artificielle, de la physique et de la dynamique. Les lieux ainsi cr\u00e9\u00e9s sont ensuite visitables depuis le web, depuis un t\u00e9l\u00e9phone portable Android ou IOS, un ordinateur ou m\u00eame Naexus.<\/p>\n<p align=\"justify\">Un film peut directement \u00eatre produit et grav\u00e9 sur DVD ou tout autre support.<\/p>\n<p align=\"justify\">Voici les premi\u00e8res images, validant pour l\u2019instant, les passerelles entre les outils ayant \u00e9t\u00e9 utilis\u00e9s pour trait\u00e9 le nuage de points d\u2019origine et le moteur temps r\u00e9el.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/cairnmax03.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;\" title=\"cairnmax03\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/cairnmax03_thumb.png\" alt=\"cairnmax03\" width=\"640\" height=\"254\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\">Terrain et cairn reconstitu\u00e9 d\u2019apr\u00e8s le relev\u00e9 laser.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity01.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;\" title=\"unity01\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity01_thumb.png\" alt=\"unity01\" width=\"640\" height=\"280\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\">Mise en place dans un paysage (le paysage ne pr\u00e9dit pas celui qui sera ensuite constitu\u00e9).<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity02.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;\" title=\"unity02\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity02_thumb.png\" alt=\"unity02\" width=\"640\" height=\"276\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\">Il faut maintenant mod\u00e9liser la structure interne du cairn et texturer la fa\u00e7ade.<\/p>\n<p align=\"justify\"><a href=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity03.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px;\" title=\"unity03\" src=\"https:\/\/www.keris-studio.fr\/blog\/wp-content\/unity03_thumb.png\" alt=\"unity03\" width=\"640\" height=\"293\" border=\"0\" \/><\/a><\/p>\n<p align=\"justify\">Les gravures sont bien lisibles, reste \u00e0 poser la lumi\u00e8re (et la structure interne du cairn).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le moteur de cr\u00e9ation d\u2019univers 3D en temps r\u00e9el UNITY a \u00e9t\u00e9 choisi pour restituer Gavrinis. Unity permet de constituer de tr\u00e8s grands univers, de les peupler, de concevoir des ambiances sonores, climatiques et lumineuses, de l\u2019intelligence artificielle, de la physique et de la dynamique. Les lieux ainsi cr\u00e9\u00e9s sont ensuite visitables depuis le web, &hellip; <a href=\"https:\/\/www.keris-studio.fr\/blog\/?p=1382\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">Gavrinis et temps r&eacute;el&ndash;premier test<\/span>  <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,117,14,25,107,8,191,26],"tags":[307,139,141,140,142],"class_list":["post-1382","post","type-post","status-publish","format-standard","hentry","category-3d","category-archeologie","category-conception","category-etats-de-lart","category-gavrinis","category-methodologie","category-naexus-2","category-production","tag-gavrinis","tag-neaxus","tag-temps-reel","tag-unity","tag-visite-virtuelle"],"_links":{"self":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1382"}],"version-history":[{"count":1,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1382\/revisions"}],"predecessor-version":[{"id":3410,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1382\/revisions\/3410"}],"wp:attachment":[{"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.keris-studio.fr\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}